Retroaction issue 4

  Features: Killer App: Strider A game that is so outstanding that you would buy the system just to play that game. The essential games that every retro gamer should play. This issue, it’s Strider for the Sega Mega Drive/Genesis. Retro Respect: Raid on Bungeling Bay We’ve all missed a classic during our time (I know I have). This is where we pay respects to [... read more ...]

Well, things went a bit pearshaped when fiddling about with the settings behind the scenes.  Needless to say, Joomla has been dumped and replaced with WordPress, which is able to import all the past posts and articles.  Things will look a bit basic until I get the site up to speed, so be patient.  Oh, and issue 4 is still on the way.

Retroaction needs you

To enable the magazine to be produced more quickly, as well as ensuring a balanced content, we are currently looking for volunteers to fill the following positions: Staff Writer (someone who can contribute to at least one of the following per issue: one-off article, regular article, interview, etc.). Games Reviewer (some who can write up at least one review per issue on homebrew games – [... read more ...]

Retroaction issue 3 feedback

It’s been a few weeks since we released issue 3 and I’ve managed to get some info on how the issue has been received. Downloads have been at a steady rate since release and we are just shy of 2,000. A long way from issue 1′s download figures of 5,000 (within the same period) but still decent. A lot of the big sites that helped [... read more ...]

We’ve had our ups and downs during the past few months (Gnome is away on mandatory military service, and new staff and contributors have came in), but issue 3 of Retroaction is finally here. Coming in at 88 pages, 26mb, and full of the features, interviews and reviews you would expect from us, I believe that we’ve produced one of our best issues yet. A [... read more ...]

Retroaction issue 3

      Features: On the Cutting Edge of Sci Fi Adventuring: Blade Runner. Ghostbusters: Through the Ages.  With Ghostbusters getting a current-gen update, we thought this was the perfect time to look back at the various games, ports, remakes, and sequels. Retrozines: Retrogaming enthusiasts have been creating their own zine publications for over 20 years. We racked our memories and hunted around the ‘net to [... read more ...]

Retroaction Stat Attack

Stats, eh? I could sit and stare at stats all day, trying to fathom just what is going on with this website, but I won’t. I have far too many things to do – like finishing off issue 3. Keeping track of Retroaction stats can be quite work intensive, especially considering that issue 1′s stats now stretch over 6 months now (Feb-Jul). So, after thousands of [... read more ...]

Nreive interviewed on Just One More Game

If you want to find out a bit more about the origins of Retroaction‘s design and look then head over to Just One More Game, where the editor/designer is forced to answer to Cardinal Ximinez in what can only be described as The Spanish Inquisition, which nobody expects. There’s also an exclusive never-seen-before pages of an early draft of Amstrad Action tribute magazine, which was [... read more ...]

Retroaction issue 2

   Issue two Features: Building Classics. We take a look at one of the most successful game engines ever, including the many games developed for it. The Retr0brite Project. Are your old computers and consoles looking “not-so-mellow yellow”? Then read our Retr0brite feature where we explain how to deal with this problem. Retromags. Want to re-live old retrogaming nostalgia or discover old publications that you [... read more ...]

Retroaction issue 2 out now

They say that following on from your first release – be it film, music, or publishing – is the most difficult experience you can go through. Now, more so than ever, I can understand why. While there was at least six months of planning, gathering ideas, and recruiting members of staff for issue one, the production of issue two was crammed into three months and [... read more ...]

Retroaction, the second

Okay, I think we can release a few teaser pics, as we’re getting tantalisingly close to Monday 11th May. Monday 11th May? The release of Retroaction issue 2, of course. Yes, barring any natural disasters, I can confidently say that the second issue of our digitial magazine will be released on Monday 11th May (this year’s 11th May). In the meantime, enjoy our agonisingly teasing [... read more ...]

Retroaction featured in Mirco Mart

Retroaction has made it to the news-stand shelves, albeit a “big up” in Micro Mart… “Retro In Action There’s a new fanzine hitting the virtual shelves for we retro enthusiasts, by the name of Retro Action. Created by the same people behind the excellent Amstrad Action tribute issue (at, this is an all-format affair covering all the topics you would expect, from the classics [... read more ...]

Retroaction issue 1 now available on Issuu

Retroaction issue one is now available to view on-line at Issuu. There are a few reasons why I decided to upload the magazine to Issuu: 1) I have been taking note of feedback around various forums, websites, and incoming emails, concerningissue one – no matter how trivial it may seem. There has been moaning about the size of the downloads (20MB may not seem a [... read more ...]

Ocean Software Profile

A popular software house during the retro hey day, Ocean produced some of the best known arcade conversions and film licences for the ZX Spectrum, Commodore 64, and Amstrad CPC, before moving onto the Atari ST, Amiga, PC, NES, Super NES, Master System, and Mega Drive. Founded by David Ward and Jon Woods in 1983, Ocean (initially called Spectrum Software) was based in Manchester and [... read more ...]

From Silver Screen to Computer Screen – Terminator

(An aborted feature originally intended for issue one of Retroaction – it just wasn’t satisfactorily completed.) If the past has taught us anything it’s not to trust hyped up computer games, especially film licences. Virtually every big hit film has been given the home computer treatment. With a hit film behind the licence, games publishers thought that the free movie publicity would guarantee a good [... read more ...]