Laser Squad Week: The Remakes

As we conclude our Laser Squad week, we take a look at some of the remakes that have been developed over the past few years… LaserSquad.org This is essentially a straight remake of the Spectrum version, but playable in your browser. All the original scenarios are here, including the expansion packs and ‘The Return to Moonbase’ homebrew scenario. It is a very accurate port and [... read more ...]

Laser Squad Week: The Homebrew Missions

As we continue our Laser Squad week, we take a look at the homebrew missions that have been developed for the Spectrum… Those resourceful chaps from Russia have only created their very own scenarios for Laser Squad. 13 extra missions are known to exist, saved as mere Z80 files which can be loaded as a snapshot straight into a Spectrum emulator. The missions themselves range [... read more ...]

Laser Squad Week: The 16-bit Versions

Following our look at the 8-bit versions of Laser Squad – as part of our Laser Squad week special – we now take a look at the 16-bit versions of the game along with the videogaming magazine’s views at the time… Amiga/Atari ST (1990) Obviously, the 16-bit versions have notably better graphics, with full use of the respective machine’s colour and sprite capabilities. While not [... read more ...]

Laser Squad Week: The 8-bit Versions

Following our retrospective intro, we continue our Laser Squad week by looking at the 8-bit versions of the game and the videogaming magazine’s views at the time… ZX Spectrum (1988) The original, as mentioned, is a fine game with minimalist aesthetics. While the graphics may well be monochrome, they are functional and suffer no colour clash. Sound is very sparse but effective. The gameplay is [... read more ...]

Laser Squad Retrospective

With Laser Squad being one of my all time favourite games it was inevitable that I would revisit the game. With issue 5 of Retroaction put on definite hold, the planned ‘mega article’ on the game can now be published in a week long special of Laser Squad articles, starting with a look at the game itself… Going by personal experience, films or music which [... read more ...]