RGCD C64 Game Development Competition 2011

The RGCD C64 16KB Cartridge Game Development Competition 2011, to give the full title, has recently been concluded with the judges’ results. This very author was kindly asked to serve as one of the judges and it was an honour to play through the games and comment on them. Some games were familiar already having had previews released through CSDb and RGCD, but others were [... read more ...]

Shoot 'Em Up Destruction Set 2

Man, we’ve been meaning to look at this fantastic compilation for some time (sorry for the delay, Alf). To be honest, when we first heard about Shoot ‘Em Up Destruction Set 2, we didn’t know what to expect and weren’t that thrilled about playing a bunch of shoot-’em-ups. Our initial trepidationwas soon unfounded, as the compilation features such a varied mix of classics from Alf Yngve. [... read more ...]

Commodore Free issue 57

The Christmas edition of Commodore Free focuses on the short lived Commodore 64GS (basically a C64 minus the keyboard/tape drive). This includes a look at the machine itself as well as reviews of the four games that were bundled with it, including Fiendish Freddy’s Big Top O’ Fun, Flimbo’s Quest, Klax and International Soccer.  Also notewrothy within the feature is a screen grab of one boxed C64GS going [... read more ...]

Back in Tine: November 1991

I managed to rustle up another dose of Back in Time at Out-of-Print Archive. This is our monthly feature where we go back twenty years this month and take a look at the videogaming magazines. Everyone will know that Computer & Video Games was the world’s first magazine dedicated to videogaming, and in November 1991, they celebrated their tenth anniversary. Elsewhere, there were two newly [... read more ...]

Commodore Free issue 55

Everyone has owned or has, at least, played on a Commodore computer at sometime, so this fine ezine will cater for you. If you’ve never read Commodore Free before – and you really should have – it covers all things Commodore (C64, Amiga, VIC-20, etc.) with news, reviews, interviews and more. This 55th edition features news on the Prince of Persia release on the C64, [... read more ...]

Komoda issue 5

We’ve mentioned the Commodore 64 retrogaming ezine, Komoda, before, but we must emphasize our delight when we see a new issue released, what with its classic retro graphics style design and content to match. It really is a must read. OK, it’s in Polish, but Google Translator (or a similar package) can be your best friend at times like these. Within the digital pages of [... read more ...]

Prince of Persia Finally Gets Ported To The Commodore 64

It’s astonishing to think that Jordan Mechner’s 1989 platform game, Prince of Persia – famous for its fluid animated rotoscoping visuals and matching gameplay – was never given a release on the Commodore 64, and yet that was the case. According to Mechner, he couldn’t get anyone to port his game to the C64 as the 8-bit machine was deemed too old in 1989. Step [... read more ...]

Back In Time: October 1991

“So take me away, I don’t mind, but you better promise me, I’ll be back in time…” Yup, it’s time to “get back in time” (yes, thank you, Huey), to exactly twenty years this month to take a nostalgic look at the videogaming magazines of October 1991. This was a time of sadness and uncertainty for many 8-bit magazines as one of the major publishers [... read more ...]

Lotek64 issue 37

What was actually reported as issue 38 being released, it doesn’t seem as though it, erm, has been. Time to catch up on the last release then… The German based zine covers news, reviews, interviews and much more on all things classic gaming, with a slight slant towards the Commodore. In issue 37, we can look forward to reading about Slim Jim on the C64, [... read more ...]

Dunjon Battler released on Commodore 64

As the game’s title screen might suggest, Dunjon Battler seems simple enough: “Destroy monsters with your sword,” “collect treasure chests for health,” “find the chalice to win.” However, don’t let that simplistic three sentence plot fool you into thinking that this is a simple game. Hidden beneath the surface is a fun little dungeon explorer with plenty of action. The game, which was coded by [... read more ...]

Edge Grinder released on Commodore 64 & Amstrad CPC

For the first in a series of Format Wars, Edge Grinder has been simultaneously released on both the Commodore 64 and Amstrad CPC. Format Wars is a collaboration between programmers of different formats to come together to convert a C64 game to another platform, in this instance, the Amstrad CPC. The original C64 game was coded by Jason Kelk (GR9 Strike Force), while the CPC [... read more ...]

Commodore Free issue 53

The 53rd issue of Commodore Free has just been released. The Commodore dedicated retrogaming zine covers all things from the VIC-20 to the Amiga, with news, reviews and interviews. This issue’s highlights include a review of Forgotten Forest (Alf Yngve’s recent entry into the SEUCK Compo 2011), a review of Edge Grinder (a shoot-‘em-up from Jason “TMR” Kelk), snippets on VicDoom (yes, Doom made it [... read more ...]

Commodore Free issue 52

Issue 52 of Commodore Free has just been released. The Commodore dedicated retrogaming zine covers all things from the VIC-20 to the Amiga, with news, reviews and interviews. This issue’s highlights include reviews of Clone (C16/Plus4), On The Farm, Chang’s Adventure, Deff-Ender and Coins, as well as news on Amiga Mania #1 magazine and the latest happenings in the Commodore scene. Commodore Free is freely [... read more ...]

Laser Squad Week: The 8-bit Versions

Following our retrospective intro, we continue our Laser Squad week by looking at the 8-bit versions of the game and the videogaming magazine’s views at the time… ZX Spectrum (1988) The original, as mentioned, is a fine game with minimalist aesthetics. While the graphics may well be monochrome, they are functional and suffer no colour clash. Sound is very sparse but effective. The gameplay is [... read more ...]

Action Def released on Commodore 64

The final entry into this year’s Sideways SEUCK Game Making Competition is Action Def from Christian Siege. Taking control of the titular Action Def, the player is sent on a secret mission to find guards and deal with them appropriately. Essentially, Action Def is a ladders/trap scenario where the player must use precise timing to avoid dangers, all the while dealing with the mission’s objectives. [... read more ...]