Retroaction needs you

To enable the magazine to be produced more quickly, as well as ensuring a balanced content, we are currently looking for volunteers to fill the following positions: Staff Writer (someone who can contribute to at least one of the following per issue: one-off article, regular article, interview, etc.). Games Reviewer (some who can write up at least one review per issue on homebrew games – [... read more ...]

Retroaction issue 3 feedback

It’s been a few weeks since we released issue 3 and I’ve managed to get some info on how the issue has been received. Downloads have been at a steady rate since release and we are just shy of 2,000. A long way from issue 1′s download figures of 5,000 (within the same period) but still decent. A lot of the big sites that helped [... read more ...]

Retroaction Stat Attack

Stats, eh? I could sit and stare at stats all day, trying to fathom just what is going on with this website, but I won’t. I have far too many things to do – like finishing off issue 3. Keeping track of Retroaction stats can be quite work intensive, especially considering that issue 1′s stats now stretch over 6 months now (Feb-Jul). So, after thousands of [... read more ...]

Retroaction issue 2 out now

They say that following on from your first release – be it film, music, or publishing – is the most difficult experience you can go through. Now, more so than ever, I can understand why. While there was at least six months of planning, gathering ideas, and recruiting members of staff for issue one, the production of issue two was crammed into three months and [... read more ...]

Retroaction, the second

Okay, I think we can release a few teaser pics, as we’re getting tantalisingly close to Monday 11th May. Monday 11th May? The release of Retroaction issue 2, of course. Yes, barring any natural disasters, I can confidently say that the second issue of our digitial magazine will be released on Monday 11th May (this year’s 11th May). In the meantime, enjoy our agonisingly teasing [... read more ...]

Ocean Software Profile

A popular software house during the retro hey day, Ocean produced some of the best known arcade conversions and film licences for the ZX Spectrum, Commodore 64, and Amstrad CPC, before moving onto the Atari ST, Amiga, PC, NES, Super NES, Master System, and Mega Drive. Founded by David Ward and Jon Woods in 1983, Ocean (initially called Spectrum Software) was based in Manchester and [... read more ...]

GamesMaster - series one, episode one

(For those that want to know how the GamesMaster article finishes – it was cruelly mashed up in the first issue of Retroaction – then here it is.) On Channel 4 at precisely 6:30pm on Tuesday 7th January 1992, something amazing happened for gamers across the UK; a phenomenal piece of gaming history that influenced others to follow in its path. This was, of course, [... read more ...]

Retroaction issue one available to download

Issue one is now available to download from (here you will get the downloads and highlights of the issue). I would like to take this opportunity to thank everyone who contributed to the issue and hope it is the first of many. Highlights: Regulars:Raiders of the Lost Arcades – Battle Plan! Vol. 5 Unfortunately, the arcade is becoming extinct as a gaming platform, so [... read more ...]